GAME ADDICTION AND ITS EFFECTS ON TEENAGERS’ MENTAL HEALTH

Muhamad Disra Saputra, Marjohan Marjohan, Safrizal Safrizal

Abstract


The aim of this study is to describe the game addiction behavior and its effect on mental health of teenagers. This study used qualitative method. The data collection was carried out in three ways:  interview, observation, and documentation. The data were analyzed by using Miles and Huberman’s theories. In order to maintain the validity, the researcher did triangulation techniques. The results of the study showed that online game addiction had an effect on several domains, namely a sense of dependency that was marked by disability to withdraw from the desire to play games. Accordingly, the gamers frequently declared that their life without online gaming was empty. They were  intolerance to the use of time, as they said that the time needed to play online games was uncertain, and their disability to control their emotions due to defeat during the games.

Keywords


Game Addiction, Mental Health, and Teenagers

Full Text:

PDF (ENGLISH)

References


APJII. (2014). Profil pengguna internet indonesia 2014. In Apjii.

Association, A. P. (2012). Diagnostic and statistical manual of mental disorders (fourth edition-text revision): dsm-IV-tr. 2–5.

Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology and Behavior, 9(3), 308–316. https://doi.org/10.1089/cpb.2006.9.308

Desmita, D. (2009). Mengembangkan Resiliensi Remaja Dalam Upaya Mengatasi Stres Sekolah. Ta’dib, 11(2). https://doi.org/10.31958/jt.v12i1.150

Jannah, N., & Nirwana, Herman, M. (2015). Hubungan kecanduan game dengan motivasi belajar siswa dan implikasinya terhadap bimbingan dan konseling. 4(December).

Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: a systematic review of empirical research. International journal of mental health and addiction,. 2(10), 278-296. https://doi.org/10.1007/s11837-012-0378-1

Kuss, D. J., & Griffiths, M. D. (2012). Online gaming addiction in children and adolescents: a review of empirical research. Journal of Behavioral Addictions, 1(1), 3–22. https://doi.org/10.1556/JBA.1.2012.1.1

Marchira, C. (2007). Kesehatan mental dan dukungan psikososial. In Early Childhood Education Journal (Vol. 33, Issue 4). Grammedia.

Zamani, E., Chashmi, M., & Hedayati, N. (2009). Effect of addiction to computer games on physical and mental health of female and male students of guidance school in city of isfahan. Addiction & Health, 1(2), 98–104.




DOI: http://dx.doi.org/10.31958/jt.v23i1.2007

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 Muhamad Disra Saputra; Marjohan; Safrizal

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

TA'DIB with registered number e-ISSN: 2580-2771, p-ISSN: 1410-8208 have been indexed on:

 

Ta'dib Visitor

Lisensi Creative Commons
Journal Ta'dib distribute under Lisensi Creative Commons Atribusi-NonKomersial 4.0 Internasional.


Contact us: Ta'dib; Address: FTIK, Universitas Islam Negeri Mahmud Yunus Batusangkar; Jl. Sudirman No. 137 Lima Kaum Batusangkar, Tanah Datar, Sumatera Barat, Indonesia. Email: takdib@uinmybatusangkar.ac.id