The Development of Interactive E-Module Using Flipbookmaker for English Structure Learning at an Indonesian University

Afrianto Daud, Supriusman Supriusman, Rozalinda Rozalinda, Zaldi Harfal, Ade Suryani, Ovia Nabilla, Zahrah Thahirah

Abstract


This study aims to develop an interactive e-module for English Structure course to support digital learning in the English Study Program, Universitas Riau, Indonesia. The research used a Research and Development (R&D) approach and applied the ADDIE model consisting of five stages; analyse, design, development, implement and evaluate. The products developed were animated videos and interactive quizzes integrated into an electronic module using the Flipbook maker application. The e-module consists of three chapters with several sections in each chapter: video based explanation, text based description, example, interactive quizzes, and chapter summary. The results of the validations of media expert and material expert of the animated videos are 3.55 (very valid) while the interactive quizzes got an average score of 3.85 (very valid). Then, for the validations of the e-module, it go an average score of 3.96 (very valid) and 3.23 (valid) from the material expert and the media expert, respectively. On the whole, the average score of the validations is 3.60 (very valid). The e-module has been implemented to a group of students (n=20). The students’ responses show that the e-module has a very good category (3.75 for the attractiveness aspect and 3.61 for the convenience aspect). Therefore, it can be concluded that the e-module has a very good quality, both in terms of its materials and media, and is eligible to be utilized as a digital learning resource for Pre-Intermediate Structure course in the English department of Universitas Riau, Indonesia.


Keywords


research development, interactive e-module, animated video, interactive quiz, pre-intermedia structure, flipbookmaker.

Full Text:

PDF

References


Afriani, T. (2018). Pengaruh model pembelajaran discovery learning disertai media gambar terhadap kognitif siswa SMAN 1 Koto XI Tarusan. Jurnal Ta’dib, 21(2), 99-104. http://dx.doi.org/10.31958/jt.v21i2.1048

Amanullah, M. A. (2020). Development of digital flipbook learning media to support the learning process in the era of the industrial revolution 4.0. Journal of Education and Learning Dimensions, 8(1), 37–44. http://dx.doi.org/2300

Andi Prastowo. (2018). Creative Guide to Making Innovative Teaching Materials. Yogyakarta : Diva Press.

Apriyanti, D., Sumira., & Sriani. (2018). Pembelajaran English public speaking berbasis project-based learning. Jurnal Ta’dib, 21(2), 69-74. http://dx.doi.org/10.31958/jt.v21i2.1235

Astuti, R., Maslikhatun, N., Nadlif, A., & Zamzania, A. W. H. (2021). Animated video as a media for learning science in lementarey school. Journal of Physics: Conference Series, 1779(1), 12-51.

Astutik,W. B.., Yuwana, S., & Hendratno. (2021). Development of non-fiction text digital learning media in narrative writing skills for fourth grade elementary school students. IJORER: International Journal of Recent Educational Research, 2(3), 275–292. https://doi.org/10.46245/ijorer.v2i3.99

Blair, P. (2020). Cartoon Animation. California: Walter Foster Publishing.

Brothen T., & Wambach, C. (2004). Effective student use of computerized quizzes. Teaching of Psychology, 28(4), 292–294. https://doi.org/10.1207/S15328.

Cahyono, B., Tsani, D., & Rahma, A. (2018). Development of mathematics pocket book teaching materials based on character education of trigonometry materials. Phenomenon, 8(2), 72 – 86. https://doi.org/10.21580/2018.8.2.2929

Diana, N., Latifah, S., Komikesari, H., Rohman, M. H., & Tiyan, L. (2021, February). Developing an e-learning-based critical-thinking assessment as a physics learning evaluation media with Kahoot! interactive quiz. Journal of Physics: Conference Series, 1796(1), 12-55. doi:10.1088/1742-6596/1796/1/012055

Divayana, D. G. H., Suyasa, P. W. A., Ariawan, I. P. W., Mahendra, I. W. E., & Sugiharni, G. A. D. (2019). The design of digital book content for assessment and evaluation courses by adopting superitem concept based on Kvisoft flipbook maker in era of industry 4.0. Journal of Physics: Conference Series, 1165(1), 12-20. doi:10.1088/1742-6596/1165/1/012020.

Dudung, A. (2018). Teacher professional ocmpetence (A meta-analysis study of UNJ postgraduate dissertation). Journal of Family Welfare And Education, 5(1), 9–19. https://doi.org/10.21009/JKKP.

Fahmi, S., Priwantoro, S. W., Cahdriyana, R. A., Hendroanto, A., Rohmah, S. N., & Nisa, L. C. (2019). Interactive learning Media using Kvisoft flipbook maker for Mathematics learning. Journal of Physics: Conference Series, 1188(112-75. doi:10.1088/1742-6596/1188/1/012075.

Fitri, E. R., & Pahlevi, T. (2021). Development of LKPD Assisted by Kvisoft Flipbook Maker in Office Technology Subjects at SMKN 2 Nganjuk. Journal of Office Administration Education (JPAP), 9(2), 281-291. https://doi.org/10.26740/jpap

"Flip-book" Merriam-Webster.com Dictionary, Merriam-Webster, https://www.merriam-webster.com/dictionary/flip-book. Accessed Jan. 24. 2022.

Fonda, A., & Sumargiyani, S. (2018). The developing math electronic module with scientific approach using kvisoft flipbook maker pro for XI grade of senior high school students. Infinity Journal, 7(2), 109-122. https://doi.org/10.22460/v7i2.p109-122

Gerngross, G., Puchta, H., & Thornbury, S. (2006). Teaching Grammar Creatively. Cambridge: Cambridge University Press.

Gusteti, M. U., Rifandi, R., Manda, T. G., & Putri, M. (2021, June). The development of 3D animated video for mathematics learning in elementary schools. Journal of Physics: Conference Series, 1940(1), 12-98. doi:10.1088/1742-6596/1940/1/012098.

Herawati, N. S., & Muhtadi, A. (2018). Pengembangan modul elektronik (e-modul) interaktif pada mata pelajaran kimia kelas XI SMA. Jurnal Inovasi Teknologi Pendidikan, 5(2), 180–191. https://doi.org/10.21831/jitp.v5i2.15424.

Hubing, N., Oglesby, D., Philpot, T., Yellamraju, V., Hall, R., & Flori, R. (2012). Interactive learning tools: Animating statics. American Society for Engineering Education Annual Conference June, 1(4), 159-270. https://doi.org/10.18260/1-2--10367

Johnson B. C., & Kiviniemi, M. T. (2009). The effect of online chapter quizzes on exam performance in an undergraduate social psychology course. Teach Psychology, 36(1), 33–37. https://doi.org/10.1080%2F00986280802528972

Linda, R., Herdini, H., S, I. S., & Putra, T. P. (2018). Interactive E-module development through chemistry magazine on Kvisoft Flipbook Maker application for chemistry learning in second semester at second grade senior high school. Journal of Science Learning, 2(1), 21-25. https://doi.org/10.17509/jsl.v2i1.12933

Morsy, Z. (1984). Preface. In Z. Morsy (Ed.) Media Education (pp 5-12). Paris: UNESCO.

Meroz, M. (2021). Animation for Beginners: Getting Started with Animation Filmmaking. New York: Bloop Animation Studios.

Mulyaningsih, N. N., & Saraswati, D. L. (2017). Application of Digital Book Learning Media With Kvisoft Flipbook Maker. Journal of Physical Education, 5(1), 25-32. https://ojs.fkip.ummetro.ac.id/index.php/fisika/article/view/741/599

Munir, S., Erlinda, R., Putra, H. E., & Afrinursalim, H. (2021). WhatsApp as a learning tool during covid-19 pandemic: Advantages and disadvantages. International Journal of Educational Best Practices, 5(2), 168.

Novita, L., & Sundari, F. S. (2020). Improving Student Learning Outcomes Using Digital Snakes and Ladders Game Media. Journal of Basicedu, 4(3), 716–724. https://doi.org/10.31004/basicedu.v4i3.428

Nufus, H., Susilawati, S., & Linda, R. (2020). Implementation of e-module stoiciometry based on Kvisoft flipbook maker for increasing understanding study learning concepts of class X senior high school. Journal of Educational Sciences, 4(2), 261-272. https://doi.org/10.31258/4.2.p.261-272

Nurani, A. S., Mahmudatussa’adah, A., & Muktiarni, M. (2021, March). Developing animated video for maincourse learning. IOP Conference Series: Materials Science and Engineering, 1098(4), 042095. http://dx.doi.org/10.1088/1757-899X/4/042095

Nurjaman, A., Lustyantie, N., & Anoegrajekti, N. (2021). Contextual Approach Based Teaching Material Development Using Flipbook For Appreciation Courses And Fiction Prose Studies At Pakuan University, Bogor. PalArch's Journal of Archeology of Egypt/Egyptology, 18(4), 6082-6090.

Nurjani. (2020). Peningnkatan hasil belajar menulis puisi dengan media gambar seri pada siswa kelas V sekolah dasar. Jurnal Ta’dib, 23(1), 19-28. http://dx.doi.org/10.31958/jt.v23i1.1497

Ponamasari, E. I. (2015). Flipbook maker With theory based numbered heads together (NHT) learning model. AKSIOMA: Jurnal Matematika dan Pendidikan Matematika, 7(1), 74–83. https://doi.org/10.26877/aks.v7i1.1412

Prayogi, R. D., & Aesthetics, R. (2019). 21st Century Skills: The Digital Competence of Future Educators. Journal of Educational Management, 14(2), 144–151. https://doi.org/10.23917/jmp.v14i2.9486

Purba, L. S. L. (2019). The effectiveness of the quizizz interactive quiz media as an online learning evaluation of physics chemistry 1 to improve student learning outcomes. Journal of Physics: Conference Series, 1567(2020), 180–191. https://doi.org/10.1088/1742-6596/022039

Kustandi, C., & Darmawan, D. (2020). Pengembangan Media Pembelajaran. Jakarta: Kencana (Divisi Prenadamedia Group).

Purwaningsih, L., Hadiyanti, A., & Marsini. (2022). Prototype design flipbook media in teaching Grammar ‘Simple Past Tense’. Indonesian EFL Journal, 8(2), 287–294. https://doi.org/10254/iefljv8i2

Rahmawati, O. I., Nurdianingsih, F., & Andri. (2022). Developing online module using online education. English Language & Literature International Conference, 5(1), 462–470. https://jurnal.unimus.ac.id/ELLIC/ind

Rahmawati, E., Irdamurni, I., & Amini, R. (2019). Pengembangan modul berbasis pendekatan kontekstual dengan adobe flash untuk siswa sekolah dasar. Jurnal Basicedu, 3(2), 469–477. https://doi.org/10.31004edu.v 3i2.29

Rasiman, R., & Agnita, S. P. (2014). Development of mathematics learning media e-comic based on flip book maker to increase the critical thinking skills and character of junior high school students. International Journal of Education and Research, 2(11), 535-544. http://eprints.upgris.ac.id/id/eprint/349

Renandya, W., Hamied, F., & Joko, N. (2018). English language proficiency in Indonesia : Issues and prospects. The Journal of Asia TEFL, 15, 618–629. https://doi.org/10.18823/asiatefl.4.618

Rusdi, M. (2018). Educational Design and Development Research (Concepts, Procedures and Synthesis of New Knowledge). Jakarta: Rajawali Press.

Ruspitasari, H., Munawaroh W., Royani, S N Mahbubiyah., & Supeno. (2020). Flipbook innovation on maglev train principles on electromagnetic induction material to grow learning motivation and scientific creativity. Pancaran Pendidikan FKIP Universitas Jember, 9(4), 1-10. doi:10.25037/pancaran.v9i4.309.

Sa’adah, F., Lestari, L. A., & Munir, A. (2022). Using flipbooks in English lessons for formative assessment in a junior high school. Journal of Language Teaching and Learning, Linguistics and Literature, 10(1), 592–600. http://dx.doi.org/10.24256/v10i1.2499

Samsinar, S. (2019). Urgency of Learning Resources (Learning Resources). Journal of Education, 13, 194–205. http://dx.doi.org/10.30863v13i2.959

Sidiq, R., & Najuah. (2020). Pengembangan e-modul interaktif berbasis android pada mata kuliah strategi belajar mengajar. Jurnal Pendidikan Sejarah, 9(1), 1–14. https://doi.org/10.21009/JPS.091.01

Sugiyono. (2016). Quantitative, Qualitative and R&D Research Methods. Alphabet: Bandung

Sugiyono. (2015). Educational Research Methods. Bandung: Alphabet.

Sugianto, D. (2013). Virtual Module: Multimedia Flipbook Basic Digital Engineering. Invotec Journal. 9(2):101-116. https://ejournal.upi.edu/4860/3399

Simarmata, A. A, et al. (2017). Development of E-modules Based on Project Based Learning Models on Desktop Programming Subjects for Class XI Software Engineering at SMK Negeri 2 Tabanan. KARMAPATI Journal, 6(1): 93-102. https://doi.org/10.23887/9386

Simatupang, N. I, & Sormin, E. (2020). The effectiveness of using flipbook maker to improve the chemistry learning outcomes of senior high school students. Journal of Chemistry Education, 12(1), 26-33. https://doi.org/10.241141.17710

Susanti, F. (2015). E-Module Development with Kvisoft Flipbook Maker Application on Static Fluids for Class X SMA/MA Students. Repository of UIN Sunan Kalijaga Yogyakarta.

Toba, R., Noor, W. N,, & Sanu, L. O. (2019). The Current issues of Indonesian EFL students' writing skills: Ability, problem, and reason in writing comparison and contrast essay. Dynamics of Science, 19(1), 57–73. https://doi.org/10.21093/di.v19i1.1506

Triwahyuningtyas, D., Ningtyas, A. S., & Rahayu, S. (2020). The problem-based learning e-module of planes using Kvisoft flipbook maker for elementary school students. Prima Edukasia Journal, 8(2), 199-208. http://dx.doi.org/10.21831/v8i2.34446

Ponamasari, E. I. (2016). Development of a Flipbook Maker Assisted Learning Module with a Numbered Heads Together (Nht) Learning Model Based on Vygotsky's Theory of Relationships and Functions.AKSIOMA : Journal of Mathematics and Mathematics Education, 7(1). https://doi.org/10.26877/aks.v7i1.1412

Wahyuni, S. I., Noer, A. M., & Linda, R. (2018). Development of electronic module using kvisoft flipbook maker application on the chemical equilibrium. Proceedings of the UR International Conference on Educational Sciences (pp. 178-189).

Wibowo, E., & Pratiwi, D. D. (2018). Development of teaching materials using the Kvisoft flipbook maker application for set materials. Decimals: Journal of Mathematics, 1(2), 147-156.

Wulandari, I., & Ndaru Mukti Oktaviani. (2021). Validity of learning curriculum teaching materials for elementary School teacher education. Journal of Pendas Cakrawala, 7(1). https://doi.org/10.31949/jcp.v7i1.2456

Wulandari, F., Yogica, R., & Darussyamsu, R. (2021). Analysis of the Benefits of Using Interactive E-Modules as Distance Learning Media During the Covid-19 Pandemic Educational Treasures, 15(2), 139. https://doi.org/10.30595/jkp.v15i2.10809

Yeni Rima Liana, Ellianawati, & Wahyu Hardyanto. (2019). Android Based Interactive E-Module Development Using Sigil Dynamic Electrical Material Software. Proceedings of the UNNES Postgraduate National Seminar.




DOI: http://dx.doi.org/10.31958/jt.v25i2.7501

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Afrianto Daud

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

TA'DIB with registered number e-ISSN: 2580-2771, p-ISSN: 1410-8208 have been indexed on:

 

Ta'dib Visitor

Lisensi Creative Commons
Journal Ta'dib distribute under Lisensi Creative Commons Atribusi-NonKomersial 4.0 Internasional.


Contact us: Ta'dib; Address: FTIK, Universitas Islam Negeri Mahmud Yunus Batusangkar; Jl. Sudirman No. 137 Lima Kaum Batusangkar, Tanah Datar, Sumatera Barat, Indonesia. Email: takdib@uinmybatusangkar.ac.id