Educational Game Introduction and Understanding of the Basic Values of the Republic of Indonesia for Android-Based Elementary School

Abdul Haris Subarjo, Nurcahyani Dewi Retnowati, Yanti Alif Al Afiah Alif Al Afiah

Abstract


This research creates an android-based educational game for the basic values of the Unitary State of the Republic of Indonesia. Making educational games using Game Maker in making the application, besides that this game is also equipped with drawings made with sketches and edited using CorelDraw to add color and complete the images that will be included in the educational game. The results of the feasibility test on the children of SD Khalifah, the level of eligibility for educational games, showed a percentage of 86.28% of 50 respondents. The game, which is intended for elementary school students, is expected to explain the practice of the country's basic values more pleasantly.


Keywords


Indonesian State Ideology; Game Education; Pancasila Educational Game; Game 2D

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DOI: http://dx.doi.org/10.31958/js.v14i1.4662

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